End-to-end product and service design for organisations launching new propositions or reshaping existing ones. We work from category research and customer insight through to working prototypes, design systems, and the operational blueprint that makes the proposition deliverable in the real world. Often runs in parallel with brand identity for new-entity launches.
10-16 weeks
Product and service design is what turns the brand promise into the version of itself a customer meets. The acquisition site sets an expectation. The first email reinforces it. Then the service begins, and the gap between the promise and the experience starts paying interest.
The arrival point is recognisable: the marketing layer is on-brand, the operational layer is not. A new proposition has been signed off, a new market is opening, or an old service has been refit with a new logo and the seams are showing through. The work redesigns the touchpoints the brand promise lives on.
We start in the operational floor, not the brand book. Customer interviews, service mapping, and time spent with the people who deliver the service every day. The friction points come first, the design responses second.
We prototype before we commit. Figma for the digital surfaces, paper or printed walk-throughs for the physical ones, run past real customers in the conditions they use the service in.
The operational team is in the room from week one, not just at the launch. Services are produced by people, not by designs, and the design has to work for the people producing it. We test against shift patterns, training time, and the systems already in use rather than the systems we wish were in use.

A service blueprint with every customer touchpoint mapped to the operational moment behind it. A service-flow map of the redesigned experience. An interactive prototype of the customer-facing surfaces. A design system aligned to the brand identity, so the digital surface, the email tone, and the on-site signage all read as the same brand. An onboarding pack the operational team uses to brief technology, training, and support partners.
We document the assumptions so the team knows what to monitor once the redesign goes live, and stay involved as the service meets reality. A service that is right at launch can drift without anyone noticing.

Engagements run ten to sixteen weeks. The work fits organisations launching a new proposition, opening a new market, or reshaping a service that no longer matches the brand around it. Often runs in parallel with brand identity for new-entity launches.

Mashreq Bank
Cards of Hope
Cards of Hope is a sustainable banking and product redesign case study by Almost Impossible for Mashreq Bank, transforming a debit and credit card portfolio redesign into a conservation-led customer engagement platform supporting UAE biodiversity, Emirates Nature–WWF and Notice Nature.

Mashreq Bank
Mashreq Rebrand System
Mashreq's brand had evolved over decades into multiple disconnected identities, templates and customer touchpoints. Almost Impossible unified them into one governed brand system, bringing together the master brand, segment identities, sonic branding, templates and rollout guidelines for consistent execution across markets.

Crescent Enterprises
Shamal Workwear
Lightweight workwear engineered for the world's harshest climates. Keeps industrial workers safer, cooler, and more visible in extreme heat.
Tell us what you need and we will scope the right approach for product & service design.
Last updated 9 Jun 2026