Native iOS and Android, mobile-first web, and the interaction patterns that make the difference between an app people open once and one they keep. We design for the constraints, touch targets, thumb zones, offline states, App Store and Play Store gates, rather than retrofitting desktop thinking onto a phone screen. Common contexts: consumer apps, mobile-led campaigns, mobile-first content products. The brief shape matters more than the category.
10-16 weeks
Mobile experience design covers the iOS and Android apps, mobile-first web, and the interaction patterns that decide whether a customer keeps the app on their home screen or buries it on the second page.
The brief arrives with a recognition: the mobile experience is not the desktop site at half the size. Different attention budget, different posture, different distribution context. Most existing mobile experiences started as a responsive afterthought; the work is to rebuild mobile as a first-class surface.
We design mobile-first with real devices on the desk, not only Figma frames. Touch targets, thumb zones, offline states, and the App Store and Play Store gates are part of the design from the first sketch.
Prototypes run on real network conditions, because mobile UX lives or dies on perceived performance. A screen that feels fine on Wi-Fi can feel broken on a metro signal at 8am.
We pair with the engineering team on the technical approach early, native, hybrid, or PWA, so the design decisions stay honest about what is buildable in the timeframe. We test on real devices with people who match the customer base. Hallway tests with colleagues who already understand the brand are not a substitute.

A mobile design system, a complete set of screens for the priority flows, a high-fidelity prototype tested on real users on real devices, an animation and interaction specification, and an ongoing partnership with the engineering team as edge cases land in production (slow network, no network, accessibility, App Store and Play Store metadata).
Where the brief is a full app, App Store and Play Store assets ship as part of the deliverable rather than an afterthought a week before launch.

Engagements run ten to sixteen weeks for a focused flow rebuild, longer for a full app design. The work fits organisations whose customer interaction is meaningfully mobile-led.

Shop & Ship by Aramex
Shop & Ship Relaunch
Turning international shopping into a simpler customer experience.

Empire Entertainment
Bullet Train VR
A mobile VR experience that put moviegoers inside the chase. Cinema-floor activation for the film's launch.

Emirates NBD
The PopCon
Turning fraud awareness into an experience customers could not ignore.
Tell us what you need and we will scope the right approach for mobile experiences.
Last updated 9 Jun 2026